Saturday, 31 January 2015

Further geometry and colour correction...

I've managed to get 99% of the wall geometry done and it seems pretty spot on so far. I've also spent some time tweaking the materials, to better match what what seen on screen. Here's a shot to show how close I am. Obviously next thing is to finish the ceilings, and then I'll start working back towards the holodeck/cargo bay/shuttle bay door.



Lewis.

Thursday, 29 January 2015

Dialling geometry in...

Some clay renders I've done while I'm getting geometry pieces right, the wall sections with the glass panels are considerably more complex than they look, and getting the hand rails to join was a bit tricky, SketchUp starts to get very confused with very complex geometry.






Lewis.

Wednesday, 28 January 2015

More TNG...

I've rebuilt my TNG 'K-Section' corridor since discovering more accurate measurements for the set (see here: http://www.trekbbs.com/showthread.php?t=244483&page=12), and a big thank you to RedGeneral and Mytran on TrekBBS for his hard work in that regard. Anyway, here's how it now looks, only a few tiny tweaks left to sort, then I'll get to work on re-modelling the curved corridor (which is really damn hard).



Lewis.

Friday, 22 August 2014

Rip it up and start again...

My 'ceiling pod' was wrong, and as I got further in to it, it became more and more apparent. Something had gone awry with my scaling, and I found some actual blueprints from the set that confirmed this for me (see below). It's one of those parts that is easier to just bin and start a fresh with, as opposed to trying to fix it, so that's what I did. So here's the mark 2...




Lewis.

Tuesday, 19 August 2014

Star Trek Excalibur

I'm sure that just about anyone reading this site will of heard of this game, for for the few that haven't, it's definitely worth checking out.

ST:Excalibur has been in development for a few years now and so far is looking incredible, the devs are clearly working very hard at making a deep, accurate and flexible Star Trek game. I can't wait to get my hands on it when it's released!





Lewis.

Sunday, 17 August 2014

So far so good

There are a few minor flaws that I need to correct but it's definitely on the right track.


Lewis.

The ceiling pod...

I've decided to stop being a wimp and just tackle it head on. I haven't touched this project in a while because I've known that sooner or later it'd come down to this part, which is far more complex to model than it looks. I'm going for it though, wish me luck.



Lewis.

P.S. If anyone has any official measurements or scans from the set blueprints for this part (or any part of voyagers bridge really), I'd be very interested in seeing them ;)

Saturday, 26 July 2014

Star Trek: Armada 3 Review

Somehow I'd not heard of this mod until the other day, but I'm glad that I did in the end. Armada 3 is an unofficial sequel to, yes ST: Armada 2, and is a mod of the space RTS Sins Of A Solar Empire: Rebellion. Having watched a few 'lets play' videos on YouTube I jumped straight in, and its clear the the makers have done a sterling job, you can feel the passion for the franchise pouring through the screen.


Now I should qualify this by saying that I'm not usually an RTS guy, I find them pretty repetitive, and nine times out of ten they boil down to who can build and research the quickest, with little actual strategy involved. Build the most ships in the quickest time, win. Thankfully Armada 3 plays at a much gentler pace and gives you bags of options about how to tackle the game. Ships are only able to move between planets on pre-defined routes, and the ships move, for the most part, pretty slowly. This makes you think quite hard about where you're going to deploy ships, because if all you ships are one side of the map and you get attacked on the other, you're in real trouble, it'll simply take too long to respond before you've taken heavy damage.



All the ship classes are faithful to franchise, even down to the space stations and they've even included some 'hero ships' (Voyager, 1701-E, and the Defiant), each with the right captain, and some great voice over clips to go with them. Everything oozes polish and the games feels in no way like a mod, it may as well be a standalone Trek game. The adherence to established 'trek' design is all the more refreshing given the ST:O seems to to fairly cavalier with the ship designs, and if I'm honest I don't like what Perfect World have done for the most part, it just doesn't 'look' trek enough. I did spot that the mod team have lifted a few graphics (mainly in the research tree) from ST:O but it makes no odds, everything looks great.

You can choose to play Armada 3 as either the Federation, Romulans, Klingons, or Borg, each with their own distinct play styles and units. I've only played as the federation so far and I encountered no balancing issues in the few matches that I've played.


The mod team have crafted a beautiful game that is faithful to the franchise, and looks deep enough to keep me entertained for hours. If you've not played it already I highly recommend you do so. Sins Of A Solar Empire: Rebellion is available on Steam for £29.99, and the Armada 3 mod is available here.

11/10

Lewis.